![]() The C means you are making a special conditional rule (the rule is conditional as to whether the shift button is pushed or not pushed). Rule 27 is Conditional Pulse (joystick 0,button4 is ON) (that is it is pushed in +) so now joystick 0, button 3 will output a Keyboard 65 letter to FSX (K65 is code for a). Rule 26 is Conditional Pulse(joystick 0, button 4 is OFF) (that is not pushed in -) joystick0, button 3 will output a Keyboard 83 letter to FSX (K83 is code for s). The last two rules (26 and 27) I put into the FSUIPC4.INI file by typing text into notepad. The first 25 rules were done with the fast and easy FSUIPC programmer right in FSX. <=(this is what I named my profile specific assignments). In fact you have to close FSX completely, then modify the FSUIPCx.INI file, then reboot FSX.Ģ) So here's an example from my FSUIPC4.INI: But changing the FSUIPC4.INI or FSUIPC5.INI in a text editor (like MS Notepad) will not take effect immediately. But there is no provision for shifted assignments when using it, but as the 'advanced users guide' PDF file explains, it can be done.ġ) Changing button or axis assignments inside FSUIPC will take effect immediately. The FSUIPC programing AP that is in your FSX Menu as Addons|FSUPIC (if you have purchased FSUPIC) will easily program the buttons, easier than Target or CHCM. Pushing that button (such as the flipper on a joystick) will not do anything, but it will determine which of 2 things pushing another button will do. and CHControlManger (for Thrustmaster and CH controllers respectively) allow a button to be designated as a shift button. I'm brand new to the paid version FSUIPC, 2 days now, so am learning as a newbie.
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